Fast and Easy Bevels
All of the controls you need to apply a bevel effect are found in the Bevel docker. You can apply your bevels to virtually any closed vector shape, provided you haven’t already applied other complex effects to it. Closed vector shapes include artistic text, native shapes (such as rectangles, ellipses, and polygons), and any other shapes you can imagine.Options in the Bevel docker are organized into Style, Bevel Offset, Shadow Color, and Light controls, with the last group of controls providing the most flexibility (see below). After your options are set, you can apply or update the bevels by clicking the Apply button.
If you’re new to CorelDRAW and you’ve never experimented with bevel effects, the following procedures will help you get started. The first procedure helps you create a bevel effect with a Soft Edge style. The second procedure helps you create a bevel effect with an Emboss style.
- If you haven’t done this already, select – or create and select – a closed vector shape to which you want to apply the Soft Edge bevels. Then, apply a uniform color fill by right-clicking on a color well in the on-screen color palette.
- Open the Bevels docker by choosing Window > Dockers > Bevel. By default, the Bevel docker opens on the right side of your application window.
- To apply soft, contoured bevel chisels to your object, choose Soft
Edge as the Style option and To Center as the Bevel Offset option (see
below).
- Using the color pickers in the docker (see below), set the Shadow
Color control to Black and the Light Color control to White (also the
default).
- Click the Apply button. The bevels are immediately applied to the selected object, according to the options you specified.
- To apply an Emboss bevel, you need to create two objects – one shape
to apply bevels to, and another, larger shape to serve as the
background. Both objects must be filled with the same uniform color.
Start by creating two objects with the object to be beveled arranged in
front of the larger, background object (see below). Remove any outline
pen properties applied to the objects.
-
Select the object in front, open the Bevels docker (choose Window > Dockers > Bevel), and choose Emboss from the Style selector.
- When you choose Emboss, the only available Bevel Offset option is
Distance. Specify a value in the Distance list box to set the width of
your effect (see below).
- Set the Shadow Color control to Black, and the Light Color control to White. If you wish, use the Lighting Control sliders to set the lighting properties of your Emboss effect.
- Click the Apply button to create the effect. Note that two objects are automatically created and layered below your selected object. One of these objects represents the shadow color, and the other object represents the light source color. The overall effect is a raised surface (see below).
Bevel Options
By applying bevels, you can to add depth to flat objects. The available options provide you with a basic toolset with which you can customize the bevel effects you apply. Let’s take a guided tour through the options and see how flexible they are.Beveling with Style
To begin our exploration, we’ll start at the top of the Style selector menu. You can choose the typical Soft Edge style, which is most commonly associated with bevel effects, or you can choose an Emboss style. These two styles enable you to produce many unique effects (see below). The Soft Edge bevel style offers a lot of flexibility, and it produces an elegant, bitmap-based bevel according to the options you select. With Soft Edge selected, you can choose either the To Center offset option or the Distance offset option.Setting Light and Shadow Colors
The uniform color fill that you apply to your control object influences the overall color and, in fact, serves as the foundation for lighting and shadow colors. Keep this in mind as we look at the next two, interrelated variables of your bevel that you can control: shadow color and light color.Shadows automatically appear on the simulated side that faces away from the bevel’s imaginary light source. The intensity of the shadow is based on its angle from the light source, but the color is based on what you select in the Shadow Color selector. Although you can choose a specific color in the selectors, the actual values of your shadow and light source colors are influenced by the original color of the object and the lighting options you choose.
The effects of the shadow and light colors that you apply depend on the bevel style you choose. With a Soft Edge bevel, the shadow color is smoothly applied over the contoured shapes of the bevel sides that face away from the light source, and the lighting color is smoothly applied on the sides that face toward it and any flat front surfaces. In the example below, a Soft Edge bevel at default colors has been applied to a simple purple-colored shape.
Using Lighting Options
The next three options are also intertwined and significantly affect the overall appearance of the bevel color. The Intensity, Direction, and Altitude sliders enable you to quickly adjust specific lighting properties (see below).You can control where your imaginary light source is positioned around your object by using the Direction slider, which specifies degrees. This slider lets you control where the dark and light sides of the bevel effect appear. The trick to setting the direction slider successfully is in knowing which degree orientation to enter. As a general rule, a setting of 0 degrees places the light source at the 3 o’clock position (see below).
Bevel Tips and Tricks
After you’ve become comfortable applying bevels and controlling the available options, you can try a few nifty tricks to achieve specific effects. Here are a few to get you started.If you’re having difficulty applying a bevel effect to your object, be sure that the object is a closed-path vector object with a color fill applied. The bevel effect requires a color fill before you can apply the bevel. Both bevel styles are compatible only with uniform fill colors, although Emboss bevels can be applied with other fill types. Any outline pen properties applied to your object survive, but they are not included in the effect.
Your bevels are dynamically linked, so you can use the Break Bevel Apart command to dismantle them from your original object and examine them (see below). To separate the objects, choose Arrange > Break Bevel Apart (or access the command by right-clicking the effect or pressing Ctrl + K). Taking a Soft Edge bevel apart yields a CMYK bitmap with a soft mask applied, whereas dismantling an Emboss bevel produces two vector copies of your original object.
When applying bevels, you can create the effect of both raised and lowered surfaces by using one of two methods. The first method applies to Emboss bevels and involves swapping the shadow and light colors by using the available selectors (see below). The second method applies both to Emboss and to Soft Edge bevels and involves reversing the direction of the light source.
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By Steve Bain
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